-- card: 2868 from stack: in.sf3 -- bmap block id: 0 -- flags: 0000 -- background id: 2789 -- name: -- part 1 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=39 top=117 right=137 bottom=179 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Break ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 2 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=39 top=137 right=157 bottom=179 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: C-runch! ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 3 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=39 top=157 right=177 bottom=179 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Chewbacca ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 4 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=39 top=177 right=197 bottom=179 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Clunk-ding-whoosh ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 5 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=39 top=197 right=217 bottom=179 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Good grief ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 6 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=39 top=217 right=237 bottom=179 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Grinch toys ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 7 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=39 top=237 right=257 bottom=179 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Hi there! ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 8 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=187 top=117 right=137 bottom=327 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: No place like home ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 9 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=187 top=137 right=157 bottom=327 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Oil can ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 10 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=187 top=157 right=177 bottom=327 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Oz lick ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 11 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=187 top=177 right=197 bottom=327 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Pee-yoo ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 12 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=187 top=197 right=217 bottom=327 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Rats ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 13 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=187 top=217 right=237 bottom=327 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Shot-scream ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 14 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=187 top=237 right=257 bottom=327 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Slide whistle ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 15 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=335 top=117 right=137 bottom=475 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Snoopy ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 16 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=335 top=137 right=157 bottom=475 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Snoopy's laugh ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 17 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=335 top=157 right=177 bottom=475 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Something skwewey ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 18 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=335 top=177 right=197 bottom=475 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: What would you do ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 19 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=335 top=197 right=217 bottom=475 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Spike 1 ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 20 (button) -- low flags: 00 -- high flags: 8004 -- rect: left=335 top=217 right=237 bottom=475 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Spike 2 ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 21 (button) -- low flags: 00 -- high flags: A004 -- rect: left=96 top=278 right=334 bottom=167 -- title width / last selected line: 0 -- icon id / first selected line: 32670 / 32670 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Play 'em all ----- HyperTalk script ----- on mouseUp repeat with count=1 to 20 get the location of button count click at it wait until the sound is "done" end repeat end mouseUp -- part 22 (button) -- low flags: 00 -- high flags: A004 -- rect: left=166 top=278 right=334 bottom=237 -- title width / last selected line: 0 -- icon id / first selected line: 14767 / 14767 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: About sfx... ----- HyperTalk script ----- on mouseUp play "Break" show card field "About" end mouseUp -- part 23 (button) -- low flags: 00 -- high flags: A004 -- rect: left=236 top=278 right=334 bottom=307 -- title width / last selected line: 0 -- icon id / first selected line: 14130 / 14130 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Home ----- HyperTalk script ----- on mouseUp play "No place like home" wait until the sound is "done" visual scroll left to gray visual checkerboard to black visual barn door open to gray visual venetian blinds to white visual iris close to inverse visual wipe right go home end mouseUp -- part 24 (button) -- low flags: 00 -- high flags: A004 -- rect: left=369 top=278 right=333 bottom=440 -- title width / last selected line: 0 -- icon id / first selected line: 1019 / 1019 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Install snds... ----- HyperTalk script ----- on mouseUp hide card field "About" play "Chewbacca" answer "Notice: the ResCopy XCMD is Copyrighted.." with "Continue" answer "..by Apple Computer and may not be sold..." with "Continue" answer "... for money." with "Cancel" or "ResCopy" if it is "Cancel" then exit mouseUp ResCopy end mouseUp -- part 25 (field) -- low flags: 81 -- high flags: 0004 -- rect: left=38 top=97 right=264 bottom=478 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: About ----- HyperTalk script ----- on MouseUp play Snoopy hide card field "About" end mouseUp -- part contents for card part 25 ----- text ----- What we have here is a HyperCard stack into which 20 HyperCard snd resources have been put. You can put these sounds into your own stacks with the ResCopy XCMD, also installed in this stack, by pressing the "Install snds..." button, below. Use ResCopy only if you are familiar with the Font/DA mover interface and with pop-up menus. (The ResCopy XCMD is © by Apple Computer and was written by Steve Maller). This stack is not free. It is CARDWARE. (Card? Where???) The 20 snd resources contained in this stack are © by ME (ahem). You may use any snd in this stack providing you send me a picture postcard of your hometown: David Rakowski, 60 Gorham Ave. #6, Brookline, MA 02146. Permission is also granted to distribute this stack freely, providing it is not altered in any way, shape, form, manner, or word that begins with "j." Click on this field to be making it go away.